![abzu character abzu character](https://artfiles.alphacoders.com/909/90955.png)
Doing so doesn't earn you anything it's simply an opportunity to observe and enjoy the thriving ecosystems layered into every environment. You can even pause to "meditate" at certain statues, allowing you to experience the world from the perspective of the animals around you.
ABZU CHARACTER FREE
Though the campaign follows a linear path, you're typically free to explore areas at your own pace, following subtle environmental cues toward hidden details or grasping on to massive creatures like orcas and manta rays as they glide effortlessly through the blazing blue water. But Abzu finds meaning in other places and, like Journey, evokes a vast array of emotions with grace and ease. It even lacks the ambient multiplayer that made Journey such a profound experience for many players. It also eschews many mechanics we might consider standard for a modern adventure/exploration game, including combat, character progression, and fail states. As in Journey, Abzu's characters are nameless, its story wordless, its campaign brief. There's a striking sort of purity about Abzu that invites comparison to another, equally powerful game: Journey. Abzu is serene and meditative, calming and cathartic, moving and timeless, its simple components assembled so elegantly as to become something altogether richer. Its mesmerizing soundtrack and Wind Waker-esque visuals are among the most enrapturing in recent memory, yet the game's true beauty stems not from its bittersweet score and inviting undersea environments but from its unfailing ability to imbue every moment with childlike wonder. When I die, I hope whatever happens next is even half as beautiful as Abzu.